This will be under development for some time. It is really just for the fun of making an all-monk team, rather than actual effeciency. Should it prove effective on a certain thing, which I seriously doubt, I will post it in a proper build article. The primary vulnurablity is, besides low AL and probalby low damage, enchantment removal, although this team uses such an overkill on enchantments, no enchantment removal will be effecive to take down the team. Only several enemies carrying gaze of contempt or similar would be able to exploit this weakness. Important enchantments will be covered enough to be safe from normal removal.
Spike Healer[ | ]
Attributes and Skills[ | ]
Monk / Mesmer | Attribute Rank |
---|---|
Healing Prayers | 12 + 1 + 1 |
Divine Favor | 10 + 1 |
Inspiration Magic | 8 |
Protection Prayers | 2 (+ 1) |
Equipment[ | ]
Radiant's modded 60 AL armor. Something like The Scar Eater will do nicely.
Usage[ | ]
Plain, simple healing.
- Precast Healer's Boon. Recast when it ends.
- Heal with Dwayna's kiss and orison.
- Remove condtions with dismiss condition, preferably when they carry enchantments.
- If a player is under heavy attack, and carries conditions, use words of comfort instead of condition removal.
- remove important hexes with inspired hex.
Counters[ | ]
- standard monk counters.
- more than usual, e-denial.
- removing healer's boon, even though some of your party members carry spells that increase your healing.
Variants[ | ]
- Replace inspired hex with different hex removal.
- Replace words of comfort with signet of rejuvation.
Faith Bonder[ | ]
Attributes and Skills[ | ]
Monk / Mesmer | Attribute Rank |
---|---|
Divine Favor | 11 + 3 |
Inspiration Magic | 10 |
Protection Prayers | 10 + 1 + 3 |
Equipment[ | ]
Radiant's modded 60 AL armor. Something with 20% enchanting, Totem Axe with a 20/20 divine offhand is great.
Optionally a 15/-1 wand and a 15/-1 offhand for emergancy cases.
Usage[ | ]
- Cast life bond on all players. Maintain energy with blessed signet, mantra of inscriptions. Use Ether signet for emergancy energy.
- Cast Balhazar's spirit and blessed aura on yourself.
- Use Convert hexes wisely, only when absolutely required.
- Use Aura of Faith on characters you know will take alot of damage.
Counters[ | ]
- Enchantment removal
- Disabling blessed signet
Variants[ | ]
- Replace Convert Hexes with different hex removal.
- Replace Aura of Faith and Blessed Aura with Remove Condition and Protective Spirit or Shield of Absorption.
- Replace Aura of Faith and Convert Hexes with Divert Hexes and Protective Spirit or Shield of Absorption.
- Replace Aura of Faith with Peace and Harmony for party-wide energy management.
non-55 tank[ | ]
Attributes and Skills[ | ]
Monk / Any | Attribute Rank |
---|---|
Protection Prayers | 12 + 1 + 3 |
Divine Favor | 12 + 1 |
Equipment[ | ]
+10 AR while enchanted modded 60 AL armor. Again, something along the lines of totem axe, with a 20/20 prot offhand is good.
Usage[ | ]
- Cast Life Attunement, Essence Bond and Balthazar's Spirit on yourself.
- When you are about to aggro a group, open with spirit bond, aggro, then protective spirit, then shield of absorption. use life sheath when taking extreme damage. use watchful healing to counter degen.
Counters[ | ]
- Frequent Interrupts
- anti-spammer skills
- enchantment removal
Variants[ | ]
- Replace any of the three protection skills with a interrupt protection stance (mesmer secondary) or an evasion stance (warrior secondary). Balanced Stance might come in handy in some situations. Do not forget to move some of the attribute points from divine favor to the needed attribute.