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Official[ | ]
Linsey Murdock's Journal | QA Manager Mike Zadorojny |
Regina Buenabora's Guru posts | In-Game Talk |
NCSoft on GWx2 | Official Updates |
Rants[ | ]
- What is a fair price? Traveler's Gifts and Victory Tokens
- Scamming? Why bother?
- People who invite themselves to your group. Huh?
- Ungraciousness to fellow contributors, Part 1: RC
- Is there a best resurrection skill?
Saved links[ | ]
(These are pages I was following in Monaco's Bookmarks; not sure if I remember why always.)
- GuildWiki:Admin noticeboard
- GuildWiki:Dungeon chest contents project
- Damage Rating progression
- Perfect stat weapons (Domination Magic)
- GuildWiki:War in Kryta new items project
- Area boundary/Portal jumping project
- Grandmaster cartography guide
Core[ | ]
- Better late than... chest running for dummies
General[ | ]
- Mesmer rebalance official notes
- Five things that make your life easier/harder at various stages in your evolution as a Guild Wars player.
- Tonic details... in detail
- Traveler Gift Analysis, prelim
- TEF's Guide to Caster Weapons
- Kirbman's Calendar of GW tasks
Builds & Skills[ | ]
- search pvx for builds using, Cry of Pain; substitute the bit in quotes to search for other builds. (PvX doesn't have its own mechanism for finding builds based on skill.)
- Audrey Chandler's Skill Bins — no builder should build without reviewing this.
- TEF on PermaForms (in progress)
- Guru on Monk soloing
- guru on Rt/Mo farming
- GWW:User:Wynthyst/Heroes Wynthyst's generalist hero builds
- Can you make a better build than either the Peacekeepers or the Mantle?
Energy Management[ | ]
- TEF's Energy Management (PvE) (in progress)
- Which is better? Wand + Focus or Staff? (in progress)
- When does dagger generate more energy per hit than by pip? (already in Main Space)
Inventory[ | ]
- Artisans and the materials they craft
- Special Collections: some Trophies are worth more on holidays.
- Price Checks:
- Runes & Insignias Worth Storing
- GW Guru unique item price checks is a good starting place (although it's woeful short on prices for most of its listings)
- Guild Wars Auctions has a searchable DB of all previous auctions; very useful for price checks (this feature requires userID)
PRE[ | ]
POST[ | ]
Prophecies[ | ]
- Defeating the Doppelganger, short version
- Dragon's Lair: Summary of Advice → defeating Dragon's Lair Facets → defeating Glint
Factions[ | ]
- Faction skills available before choosing a secondary profession.
- Kurzick & Luxon faction
- Factions henchmen, by location (in progress)
Nightfall[ | ]
EotN[ | ]
Other Ideas[ | ]
Articles[ | ]
- all article ideas are just that: ideas. With drastic edits like those proposed, I'll post in my user space before considering to foist them on the unsuspecting wiki world.
New
- "local max" — the maximum available to a char who has not progressed to a main trading area (e.g. what's max armor for PRE, for Shing Jea); point to collectors for same
- q0 — what are the max stats for q0 weapons, helpful for new chars & for alternate weapon sets (e.g. pulling, emergency shields)
-
dagger breakpoint — at what skill rank does E +1/hit, -1 degen become better energy management than status quo?(more or less available at zealous) - (started) Available hench comparison (why: current guides are good, but don't compare choices available, e.g. when there are two fighters)
- Hero AI Project: do different with identical profs/builds/commands behave identically? (Why? No one seems to have done controlled experiments. Both pro/con use anecdotal evidence to support case.)
- I'm just an in-between guide: there's a lot of useful info for noobs and for veterans, but for us in-betweens, not so much. We don't have access to most skills (let alone elite ones), most/any heroes, lots of outposts/zones, etc. If GW follows typical attrition rates, than perhaps half the players online have spent more than 90% of their game life in-between, 30% are new, and 20% are veterans w/access to everything. A poor start to this has already begun.
- Break-even points — when is armor better than health? when is armor penetration better than damage? when does regen beat pure health/regen, when does DOT beat pure damage
Improved
- update gm cartography guide (Why? current version combines techniques (move to existing section), history (delete or move), and description of how to get hard to reach areas (rephrase))
- Simplified guide to Keys, Lockpicks, and the Lucky & Unlucky titles (why: current guides emphasize math over guiding)
- Simplified guide to Damage, Armor Ratings (why: current articles emphasize calculations and explanations over guiding)
- Sunspear promotion points (why? currently wordy, repetitive, requires careful scrutiny to find details)
- Missions overviews: these should take up less than a screen at a reasonable resolution (no?)
- profession guides: secondary professions esp, but maybe the primary page, too
Combined or Synchronize
- Profession changer and profession changer differences (why? hard to parse, repetition, matrices could provide more data and be more compact);
- SoC vs Capping skills, also Elite Skills (personally, I think all details amount to only 3/4 screen of info; however, others disagree and think these should be two articles)
- For elite skills, make the instructions more concise and point ppl to SoC or capping for details
Comparison Tables[ | ]
- damage type comparison: type, weapons, other sources, defense, resistant classes, susceptible classes, for physical, elemental, & all else
Supposed to be done already![ | ]
-
bonus items as own article transcluding the items, so that they can be treated as indepedent articles(low priority) -
full set of editions of the game, transcluding (maybe) the bonus items(low priority) - the other wiki's landmark project
- this wiki's Landmark Consistency Project is less well organized
TEF Drop Rate Project[ | ]
An attempt to get more ppls to collect drop rate data. How:
- count data per run instead of per creature;
- amt of time, location, pct of area covered
- use named-parameter template to collect data, making it easier for to add
- limit # things counted
- results will be % per run
- drop rates for non-merch prices? sure, people see WTB/WTS or actually buy/sell; also same idea from authorized auction sites (gw auctions or guru)
Template Ideas[ | ]
-
TEF table (in beta via user css) - make better use of userbox params or build TEF box for sillinesses
- quotations that really set the quote apart neatly
- inlines: hot tip, bug, historical, anomaly -> so that they function as bullets and set themselves apart only slightly
- setasides: "they way it looks now" and "the suggested way" — since I seem to be often using that technique
- navbars for missions (at campaign level; already exists for within campaign)
- on 2nd thought, perhaps a guide to guides navbar
- quick ref bar for kits (to reduce superior/expert/perfect confusion)
- Cartographer & Vanquisher - standardize usage on all pages
-
tinier skillbar (ideally w/resource costs on mouseover)already exists! - Consistent display of eotn dungeon chest contents