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Axe Attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
Axe Attack. If this attack hits, you strike for +1...16...20 damage. If Swift Chop is blocked, your target suffers a Deep Wound for 20 seconds and takes an additional 1...16...20 damage.
Hammer Attack. Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +1...24...30 damage.
Hammer Attack. If this attack hits, you strike for +5...17...20 damage. If Irresistible Blow is blocked, your target is knocked down and takes 5...17...20 damage.
Skill. For 5...10...11 seconds, while wielding a shield, the next attackskill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.
Sword Attack. If this attack hits a Bleeding foe, you strike for 5...17...20 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17...20 seconds.
Sword Attack. If this attack hits you strike for +1...16...20 damage. If Seeking Blade is blocked, your target begins Bleeding for 25 seconds and takes 1...16...20 damage.
Stance. For 1...4...5 seconds, you have a 75% chance to block melee and projectile attacks. When Defensive Stance ends, you gain one strike of adrenaline for each melee attack skill you have (maximum 0...3...4).
Melee Attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any stance being used by your target ends. This attack cannot be blocked.