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Quick reference[ | ]

Location Crafter Martial Weapons1 Shields2 Wands3 Staves4 Focus items5
Kaineng City
Kaineng Center Manzo 15^50 Physical damage -5 (20%)
Health +30
- HCT attribute (20%) -
Maatu Keep Honglei Sun 15^50 Physical damage -5 (20%)
Health +30
HSR attribute (20%)
Energy +15
Energy regeneration -1
- Energy +15
Energy regeneration -1
Health +30
Bukdek Byway Sheco +15% Stance Physical damage -2 (Stance)
Health +45 (Stance)
HCT attribute (20%)
Energy +5 while Health>50%
- Attribute +1 (20%)
Health +30
Wajjun Bazaar Nago +15% Enchanted Physical damage -2 (Enchanted)
Health +45 (Enchanted)
HSR attribute (20%)
Energy +5 (Enchanted)
- Armor +5 (Enchanted)
Health +45 (Enchanted)
The Undercity Ziyi +20% Hexed Physical damage -3 (Hexed)
Health +60 (Hexed)
- - -
Echovald Forest and The Jade Sea
House zu Heltzer Mathilde +15%
AR -10 (while attacking)
Physical damage -5 (20%)
Health +30
- HCT attribute (20%) -
Cavalon Theodosus
Vasburg Armory Gertrud +15%
Energy -5
Physical damage -5 (20%)
Health +30
HCT attribute (20%)
HSR attribute (20%)
- HCT attribute (20%)
HSR attribute (20%)
Leviathan Pits Telamon
The Emperor's Palace
Divine Path Shichiroji Energy +5 - - - -
  • Weapons with a gold background cost 10 platinum rather than the standard 5 platinum cost
  1. All core and Factions martial weapons except for Flatbows, Hornbows and Recurve Bows are available, Swords and Axes inflict slashing damage, Hammers inflict blunt damage, Daggers inflict piercing damage.
  2. Shields are available for Strength and Tactics.
  3. Wands are available for all Core and Factions caster profession attributes except for Soul Reaping, Fast Casting, Inspiration Magic, Energy Storage and Restoration Magic. Healing Prayers and Protection Prayers wands are linked to the Divine Favor attribute.
  4. Staves are available for all Core and Factions caster profession attributes except for Soul Reaping, Fast Casting, Inspiration Magic and Energy Storage. Healing Prayers and Protection Prayers staves are linked to the Divine Favor attribute, Restoration Magic staves are linked to the Spawning Power attribute.
  5. Focus items are available for all Core and Factions caster profession attributes except for Soul Reaping, Fast Casting and Energy Storage.

Shing Jea Monastery weaponsmith: Hiroyuki[ | ]

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Cleaver (Canthan) Slashing damage: 5-10 (req. 1 Axe Mastery) Damage +10% (while Health is above 50%) 4 Iron
1 Wood
100Gold
Ranger Longbow (double) Piercing damage: 7-10 (req. 1 Marksmanship) Damage +10% (while Health is above 50%) 5 Wood 100Gold
Ranger Shortbow Piercing damage: 7-10 (req. 1 Marksmanship) Damage +10% (while Health is above 50%) 5 Wood 100Gold
Assassin Sai Piercing damage: 3-6 (req. 1 Dagger Mastery) Damage +10% (while Health is above 50%) 5 Iron 100Gold
Warrior Bludgeoner Blunt damage: 9-13 (req. 1 Hammer Mastery) Damage +10% (while Health is above 50%) 3 Iron
2 Wood
100Gold
Warrior Katana Slashing damage: 7-9 (req. 1 Swordsmanship) Damage +10% (while Health is above 50%) 5 Iron 100Gold
Warrior Bronze Shield Armor: 7 (req. 1 Strength) Health +15 5 Iron 100Gold
Warrior Bronze Shield Armor: 7 (req. 1 Tactics) Health +15 5 Iron 100Gold
Mesmer Clairvoyant Staff Chaos damage: 5-8
Energy +5
(req. 1 Domination) Halves casting time of Domination Magic spells (Chance 10%)
Halves skill recharge of Domination Magic Spells (Chance 10%)
4 Wood Planks
1 Piles of Glittering Dust
100Gold
Mesmer Hypnotic Staff Chaos damage: 5-8
Energy +5
(req. 1 Illusion) Halves casting time of Illusion Magic Spells (Chance 10%)
Halves skill recharge of Illusion Magic spells (Chance 10%)
3 Chitin Fragments
2 Iron
100Gold
Necromancer Evil Eye Staff Dark damage: 5-8
Energy +5
(req. 1 Blood Magic) Halves casting time of Blood Magic spells (Chance 10%)
Halves skill recharge of Blood Magic spells (Chance 10%)
5 Wood 100Gold
Necromancer Wicked Staff Cold damage: 5-8
Energy +5
(req. 1 Curses) Halves casting time of Curses spells (Chance 10%)
Halves skill recharge of Curses spells (Chance 10%)
3 Wood
2 Dust
100Gold
Necromancer Bone Staff Cold damage: 5-8
Energy +5
(req. 1 Death Magic) Halves casting time of Death Magic spells (Chance 10%)
Halves skill recharge of Death Magic spells (Chance 10%)
4 Bones
2 Dust
100Gold
Elementalist Air Staff (core) Lightning damage: 5-8
Energy +5
(req. 1 Air Magic) Halves casting time of Air Magic spells (Chance 10%)
Halves skill recharge of Air Magic spells (Chance 10%)
3 Dust
1 Iron
100Gold
Elementalist Earth Staff (core) Earth damage: 5-8
Energy +5
(req. 1 Earth Magic) Halves casting time of Earth Magic spells (Chance 10%)
Halves skill recharge of Earth Magic spells (Chance 10%)
3 Iron
1 Dust
100Gold
Elementalist Fire Staff (core) Fire damage: 5-8
Energy +5
(req. 1 Fire Magic) Halves casting time of Fire Magic spells (Chance 10%)
Halves skill recharge of Fire Magic spells (Chance 10%)
4 Iron 100Gold
Elementalist Water Staff (core) Cold damage: 5-8
Energy +5
(req. 1 Water Magic) Halves casting time of Water Magic spells (Chance 10%)
Halves skill recharge of Water Magic spells (Chance 10%)
3 Iron
2 Dust
100Gold
Monk Holy Staff Fire damage: 5-8
Energy +5
(req. 1 Divine Favor) Halves casting time of Divine Favor spells (Chance 10%)
Halves skill recharge of Divine Favor spells (Chance 10%)
3 Wood
2 Dust
100Gold
Monk Healing Staff Fire damage: 5-8
Energy +5
(req. 1 Divine Favor) Halves casting time of Healing Prayers spells (Chance 10%)
Halves skill recharge of Healing Prayers spells (Chance 10%)
4 Wood
1 Dust
100Gold
Monk Protective Staff Fire damage: 5-8
Energy +5
(req. 1 Divine Favor) Halves casting time of Protection Prayers spells (Chance 10%)
Halves skill recharge of Protection Prayers spells (Chance 10%)
3 Wood
2 Chitin
100Gold
Monk Smiting Staff Holy damage: 5-8
Energy +5
(req. 1 Smiting Prayers) Halves casting time of Smiting Prayers spells (Chance 10%)
Halves skill recharge of Smiting Prayers spells (Chance 10%)
2 Iron
2 Dust
100Gold
Ritualist Communing Staff Dark damage: 5-8
Energy +5
(req. 1 Communing) Halves casting time of Communing spells (Chance 10%)
Halves skill recharge of Communing spells (Chance 10%)
4 Wood
1 Bone
100Gold
Ritualist Spawning Staff Lightning damage: 5-8
Energy +5
(req. 1 Spawning Power) Halves casting time of Spawning Power spells (Chance 10%)
Halves skill recharge of Spawning Power spells (Chance 10%)
3 Bone
2 Fiber
100Gold
Ritualist Channeling Staff Lightning damage: 5-8
Energy +5
(req. 1 Channeling Magic) Halves casting time of Channeling Magic spells (Chance 10%)
Halves skill recharge of Channeling Magic spells (Chance 10%)
3 Wood
1 Iron
100Gold
Ritualist Restoration Staff Lightning damage: 5-8
Energy +5
(req. 1 Spawning Power) Halves casting time of Restoration Magic spells (Chance 10%)
Halves skill recharge of Restoration Magic spells (Chance 10%)
3 Bone
2 Fiber
100Gold


Tsumei Village weaponsmith: Teipao Tahliwaj[ | ]

Prof. Type
(Weapon / Focus / Shield)
Stats
(Damage / Energy / Armor)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Cleaver Slashing damage: 6-16 5 Axe Mastery Damage +10% (while Health is above 50%) 8 Iron
2 Wood
200Gold
Ranger Longbow Piercing damage: 11-17 5 Marksmanship Damage +10% (while Health is above 50%) 10 Wood 200Gold
Ranger Shortbow Piercing damage: 11-17 5 Marksmanship Damage +10% (while Health is above 50%) 10 Wood 200Gold
Assassin Sai Piercing damage: 5-10 5 Dagger Mastery Damage +10% (while Health is above 50%) 8 Iron 200Gold
Warrior Bludgeoner Blunt damage: 13-20 5 Hammer Mastery Damage +10% (while Health is above 50%) 6 Iron
4 Wood
200Gold
Warrior Katana Slashing damage: 10-13 5 Swordsmanship Damage +10% (while Health is above 50%) 8 Iron 200Gold
Warrior Bronze Shield Armor: 10 5 Strength Health +20 6 Iron
1 Steel
200Gold
Warrior Bronze Shield Armor: 10 5 Tactics Health +20 6 Iron
1 Steel
200Gold
Mesmer Clairvoyant Staff Chaos damage: 8-13
Energy +8
5 Domination Halves casting time of Domination Magic Spells (Chance 15%)
Halves skill recharge time of Domination Magic Spells (Chance 15%)
6 Wood Planks
2 Piles of Glittering Dust
200Gold
Mesmer Hypnotic Staff Chaos damage: 8-13
Energy +8
5 Illusion Halves casting time of Illusion Magic Spells (Chance 15%)
Halves skill recharge of Illusion Magic Spells (Chance 15%)
6 Chitin Fragments
1 Iron
200Gold
Necromancer Evil Eye Staff Dark damage: 8-13
Energy +8
5 Blood Magic Halves casting time of Blood Magic Spells (Chance 15%)
Halves skill recharge of Blood Magic Spells (Chance 15%)
8 Wood 200Gold
Necromancer Wicked Staff Cold damage: 8-13
Energy +8
5 Curses Halves casting time of Curses Spells (Chance 15%)
Halves skill recharge of Curses Spells (Chance 15%)
5 Wood
3 Piles of Glittering Dust
200Gold
Necromancer Bone Staff Cold damage: 8-13
Energy +8
5 Death Magic Halves casting time of Death Magic Spells (Chance 15%)
Halves skill recharge of Death Magic Spells (Chance 15%)
6 Bone
2 Piles of Glittering Dust
200Gold
Elementalist Air Staff Lightning damage: 8-13
Energy +8
5 Air Magic Halves casting time of Air Magic Spells (Chance 15%)
Halves skill recharge of Air Magic Spells (Chance 15%)
6 Piles of Glittering Dust
2 Iron
200Gold
Elementalist Earth Staff Earth damage: 8-13
Energy +8
5 Earth Magic Halves casting time of Earth Magic Spells (Chance 15%)
Halves skill recharge of Earth Magic Spells (Chance 15%)
6 Iron
2 Piles of Glittering Dust
200Gold
Elementalist Fire Staff Fire damage: 8-13
Energy +8
5 Fire Magic Halves casting time of Fire Magic Spells (Chance 15%)
Halves skill recharge of Fire Magic Spells (Chance 15%)
8 Iron 200Gold
Elementalist Water Staff Cold damage: 8-13
Energy +8
5 Water Magic Halves casting time of Water Magic Spells (Chance 15%)
Halves skill recharge of Water Magic Spells (Chance 15%)
4 Iron
4 Piles of Glittering Dust
200Gold
Monk Holy Staff Fire damage: 8-13
Energy +8
5 Divine Favor Halves casting time of Divine Favor Spells (Chance 15%)
Halves skill recharge of Divine Favor Spells (Chance 15%)
6 Wood
2 Piles of Glittering Dust
200Gold
Monk Healing Staff Fire damage: 8-13
Energy +8
5 Divine Favor Halves casting time of Healing Prayers Spells (Chance 15%)
Halves skill recharge of Healing Prayers Spells (Chance 15%)
5 Wood
3 Piles of Glittering Dust
200Gold
Monk Protective Staff Fire damage: 8-13
Energy +8
5 Divine Favor Halves casting time of Protection Prayers Spells (Chance 15%)
Halves skill recharge of Protection Prayers Spells (Chance 15%)
6 Wood
2 Chitin Fragments
200Gold
Monk Smiting Staff Holy damage: 8-13
Energy +8
5 Smiting Prayers Halves casting time of Smiting Prayers Spells (Chance 15%)
Halves skill recharge of Smiting Prayers Spells (Chance 15%)
6 Iron
2 Piles of Glittering Dust
200Gold
Ritualist Communing Staff Dark damage: 8-13
Energy +8
5 Communing Halves casting time of Communing Spells (Chance 15%)
Halves skill recharge of Communing Spells (Chance 15%)
5 Wood
3 Bones
200Gold
Ritualist Spawning Staff Lightning damage: 8-13
Energy +8
5 Spawning Power Halves casting time of Spawning Power Spells (Chance 15%)
Halves skill recharge of Spawning Power Spells (Chance 15%)
4 Bones
4 Plant Fibers
200Gold
Ritualist Channeling Staff Lightning damage: 8-13
Energy +8
5 Channeling Magic Halves casting time of Channeling Magic Spells (Chance 15%)
Halves skill recharge of Channeling Magic Spells (Chance 15%)
6 Wood
2 Iron Ingots
200Gold
Ritualist Restoration Staff Lightning damage: 8-13
Energy +8
5 Spawning Power Halves casting time of Restoration Magic Spells (Chance 15%)
Halves skill recharge of Restoration Magic Spells (Chance 15%)
4 Bones
4 Plant Fibers
200Gold


Panjiang Peninsula weaponsmith: Liu Gong[ | ]

None (Liu Gong can only customize weapons, not craft new ones.)


Seitung Harbor weaponsmith: Hai Jeling[ | ]

Prof. Type
(Weapon / Focus / Shield)
Stats
(Damage / Energy / Armor)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Cleaver Slashing damage: 6-21 7 Axe Mastery Damage +15% (while Health is above 50%) 10 Iron
3 Wood
1 Steel
750Gold
Ranger Longbow Piercing damage: 13-22 7 Marksmanship Damage +15% (while Health is above 50%) 15 Wood
5 Feather
750Gold
Ranger Shortbow Piercing damage: 13-22 7 Marksmanship Damage +15% (while Health is above 50%) 15 Wood
5 Feather
750Gold
Assassin Sai Piercing damage: 6-13 7 Dagger Mastery Damage +15% (while Health is above 50%) 10 Iron
1 Steel
750Gold
Warrior Bludgeoner Blunt damage: 16-27 7 Hammer Mastery Damage +15% (while Health is above 50%) 9 Iron
6 Wood
1 Steel
750Gold
Warrior Katana Slashing damage: 13-17 7 Swordsmanship Damage +15% (while Health is above 50%) 10 Iron
1 Steel
750Gold
Warrior Bronze Shield Armor: 13 7 Strength Health +25 9 Iron
2 Steel
750Gold
Warrior Bronze Shield Armor: 13 7 Tactics Health +25 9 Iron
2 Steel
750Gold
Mesmer Clairvoyant Staff Chaos damage: 10-17
Energy +10
7 Domination Halves casting time of Domination Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Wood Planks
6 Piles of Glittering Dust
750Gold
Mesmer Hypnotic Staff Chaos damage: 10-17
Energy +10
(req. 7 Illusion) Halves casting time of Illusion Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
9 Chitin Fragments
3 Iron
750Gold
Necromancer Evil Eye Staff Dark damage: 10-17
Energy +10
(req. 7 Blood Magic) Halves casting time of Blood Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Wood
1 Monstrous Eye
750Gold
Necromancer Wicked Staff Cold damage: 10-17
Energy +10
(req. 7 Curses) Halves casting time of Curses Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Wood
6 Piles of Glittering Dust
750Gold
Necromancer Bone Staff Cold damage: 10-17
Energy +10
(req. 7 Death Magic) Halves casting time of Death Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
9 Bone
6 Piles of Glittering Dust
750Gold
Elementalist Air Staff Lightning damage: 10-17
Energy +10
(req. 7 Air Magic) Halves casting time of Air Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Piles of Glittering Dust
6 Iron
750Gold
Elementalist Earth Staff Earth damage: 10-17
Energy +10
(req. 7 Earth Magic) Halves casting time of Earth Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Iron
6 Piles of Glittering Dust
750Gold
Elementalist Fire Staff Fire damage: 10-17
Energy +10
(req. 7 Fire Magic) Halves casting time of Fire Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
9 Iron
6 Scales
750Gold
Elementalist Water Staff Cold damage: 10-17
Energy +10
(req. 7 Water Magic) Halves casting time of Water Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Iron
6 Piles of Glittering Dust
750Gold
Monk Holy Staff Fire damage: 10-17
Energy +10
(req. 7 Divine Favor) Halves casting time of Divine Favor Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Wood
6 Piles of Glittering Dust
750Gold
Monk Healing Staff Fire damage: 10-17
Energy +10
(req. 7 Divine Favor) Halves casting time of Healing Prayers Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Wood
6 Piles of Glittering Dust
750Gold
Monk Protective Staff Fire damage: 10-17
Energy +10
(req. 7 Divine Favor) Halves casting time of Protection Prayers Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Wood
6 Chitin Fragments
750Gold
Monk Smiting Staff Holy damage: 10-17
Energy +10
(req. 7 Smiting Prayers) Halves casting time of Smiting Prayers Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
7 Iron
6 Piles of Glittering Dust
750Gold
Ritualist Communing Staff Dark damage: 10-17
Energy +10
(req. 7 Communing) Halves casting time of Communing Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Wood
6 Bone
750Gold
Ritualist Spawning Staff Lightning damage: 10-17
Energy +10
(req. 7 Spawning Power) Halves casting time of Spawning Power Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Wood
6 Bones
750Gold
Ritualist Channeling Staff Lightning damage: 10-17
Energy +10
(req. 7 Channeling Magic) Halves casting time of Channeling Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Bone
6 Plant Fibers
750Gold
Ritualist Restoration Staff Lightning damage: 10-17
Energy +10
(req. 7 Spawning Power) Halves casting time of Restoration Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Bone
6 Iron Ingots
750Gold


Kinya Province weaponsmith: Akin Broadcrest[ | ]

None (Akin Broadcrest can only customize weapons, not craft new ones.)


Kaineng Center weaponsmith: Manzo[ | ]

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
GoldGold
Warrior Cleaver Slashing damage: 6-28 (req. 9 Axe Mastery) Damage +15% (while Health is above 50%) 50 Iron
10 Wood
5 Steel
5Platinum0Gold
Ranger Longbow Piercing damage: 15-28 (req. 9 Marksmanship) Damage +15% (while Health is above 50%) 100 Wood
50 Feather
5Platinum0Gold
Ranger Shortbow Piercing damage: 15-28 (req. 9 Marksmanship) Damage +15% (while Health is above 50%) 100 Wood
50 Plant Fibers
5Platinum0Gold
Assassin Sai Piercing damage: 7-17 (req. 9 Dagger Mastery) Damage +15% (while Health is above 50%) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bludgeoner Blunt damage: 19-35 (req. 9 Hammer Mastery) Damage +15% (while Health is above 50%) 30 Iron
25 Wood
5 Steel
5Platinum0Gold
Warrior Katana Slashing damage: 15-22 (req. 9 Swordsmanship) Damage +15% (while Health is above 50%) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 (req. 9 Strength) Reduces Physical damage by 5 (Chance 20%)
Health +30
40 Iron
3 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 (req. 9 Tactics) Reduces Physical damage by 5 (Chance 20%)
Health +30
40 Iron
3 Steel
5Platinum0Gold
Mesmer Clairvoyant Staff Chaos damage: 11-22
Energy +10
(req. 9 Domination) Halves casting time of Domination Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood Planks
6 Piles of Glittering Dust
5Platinum0Gold
Mesmer Hypnotic Staff Chaos damage: 11-22
Energy +10
(req. 9 Illusion) Halves casting time of Illusion Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Chitin Fragments
6 Iron
5Platinum0Gold
Necromancer Evil Eye Staff Dark damage: 11-22
Energy +10
(req. 9 Blood Magic) Halves casting time of Blood Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood
1 Monstrous Eye
5Platinum0Gold
Necromancer Wicked Staff Cold damage: 11-22
Energy +10
(req. 9 Curses) Halves casting time of Curses spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood
6 Dust
5Platinum0Gold
Necromancer Bone Staff Cold damage: 11-22
Energy +10
(req. 9 Death Magic) Halves casting time of Death Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Bones
6 Dust
5Platinum0Gold
Elementalist Air Staff Lightning damage: 11-22
Energy +10
(req. 9 Air Magic) Halves casting time of Air Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Dust
6 Iron
5Platinum0Gold
Elementalist Earth Staff Earth damage: 11-22
Energy +10
(req. 9 Earth Magic) Halves casting time of Earth Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
6 Dust
40 Iron
5Platinum0Gold
Elementalist Fire Staff Fire damage: 11-22
Energy +10
(req. 9 Fire Magic) Halves casting time of Fire Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Iron
6 Scale
5Platinum0Gold
Elementalist Water Staff Cold damage: 11-22
Energy +10
(req. 9 Water Magic) Halves casting time of Water Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Iron
6 Dust
5Platinum0Gold
Monk Holy Staff Fire damage: 11-22
Energy +10
(req. 9 Divine Favor) Halves casting time of Divine Favor spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
6 Dust
40 Wood
5Platinum0Gold
Monk Healing Staff Fire damage: 11-22
Energy +10
(req. 9 Divine Favor) Halves casting time of Healing Prayers spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
6 Dust
40 Wood
5Platinum0Gold
Monk Protective Staff Fire damage: 11-22
Energy +10
(req. 9 Divine Favor) Halves casting time of Protection Prayers spells (Chance 20%)
Halves skill recharge of spells (Chance 20%)
6 Chitin
40 Wood
5Platinum0Gold
Monk Smiting Staff Holy damage: 11-22
Energy +10
(req. 9 Smiting Prayers) Halves casting time of Smiting Prayers spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Iron
6 Dust
5Platinum0Gold
Ritualist Communing Staff Dark damage: 11-22
Energy +10
(req. 9 Communing) Halves casting time of Communing spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood
6 Bone
5Platinum0Gold
Ritualist Spawning Staff Lightning damage: 11-22
Energy +10
(req. 9 Spawning Power) Halves casting time of Spawning Power spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Bone
6 Fiber
5Platinum0Gold
Ritualist Channeling Staff Lightning damage: 11-22
Energy +10
(req. 9 Channeling Magic) Halves casting time of Channeling Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood
6 Iron
5Platinum0Gold
Ritualist Restoration Staff Lightning damage: 11-22
Energy +10
(req. 9 Spawning Power) Halves casting time of Restoration Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Bone
6 Fiber
5Platinum0Gold


Bukdek Byway weaponsmith: Sheco[ | ]

Prof. Type
(Weapon / Focus / Shield)
Stats
(Damage / Energy / Armor)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Cleaver Slashing damage: 6-28 9 Axe Mastery Damage +15% (while in a Stance) 50 Iron
10 Wood
5 Steel
5Platinum0Gold
Ranger Longbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while in a Stance) 100 Wood
50 Feather
5Platinum0Gold
Ranger Shortbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while in a Stance) 100 Wood
50 Fiber
5Platinum0Gold
Assassin Sai Piercing damage: 7-17 9 Dagger Mastery Damage +15% (while in a Stance) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bludgeoner Blunt damage: 19-35 9 Hammer Mastery Damage +15% (while in a Stance) 30 Iron
25 Wood
5 Steel
5Platinum0Gold
Warrior Katana Slashing damage: 15-22 9 Swordsmanship Damage +15% (while in a Stance) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 9 Strength Received damage -2 (while in a Stance)
Health +45 (while in a Stance)
40 Iron
3 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 9 Tactics Received damage -2 (while in a Stance)
Health +45 (while in a Stance)
40 Iron
3 Steel
5Platinum0Gold
Mesmer Gazing Scepter Chaos damage: 11-22 9 Domination Magic Halves casting time of Domination Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Fiber
5Platinum0Gold
Mesmer Hypnotic Scepter Chaos damage: 11-22 9 Illusion Magic Halves casting time of Illusion Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Chitin
6 Iron
5Platinum0Gold
Necromancer Pronged Rod Dark damage: 11-22 9 Blood Magic Halves casting time of Blood Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Wood
5Platinum0Gold
Necromancer Wailing Wand Cold damage: 11-22 9 Curses Halves casting time of Curses spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Wood
6 Fiber
5Platinum0Gold
Necromancer Bone Spiral Rod Cold damage: 11-22 9 Death Magic Halves casting time of Death Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Bone
6 Fiber
5Platinum0Gold
Elementalist Air Wand Lightning damage: 11-22 9 Air Magic Halves casting time of Air Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Dust
6 Iron
5Platinum0Gold
Elementalist Earth Wand Earth damage: 11-22 9 Earth Magic Halves casting time of Earth Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Dust
5Platinum0Gold
Elementalist Fire Wand Fire damage: 11-22 9 Fire Magic Halves casting time of Fire Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Scale
5Platinum0Gold
Elementalist Water Wand Cold damage: 11-22 9 Water Magic Halves casting time of Water Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Dust
5Platinum0Gold
Monk Holy Rod Fire damage: 11-22 9 Divine Favor Halves casting time of Divine Favor spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Feather
5Platinum0Gold
Monk Healing Rod Fire damage: 11-22 9 Divine Favor Halves casting time of Healing Prayers spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Dust
5Platinum0Gold
Monk Protective Rod Fire damage: 11-22 9 Divine Favor Halves casting time of Protection Prayers spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Chitin
5Platinum0Gold
Monk Smiting Rod Holy damage: 11-22 9 Smiting Prayers Halves casting time of Smiting Prayers spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Dust
5Platinum0Gold
Ritualist Ritualist Wand Dark damage: 11-22 9 Communing Halves casting time of Communing spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Bone
6 Hide
5Platinum0Gold
Ritualist Ritualist Scepter Lightning damage: 11-22 9 Spawning Power Halves casting time of Spawning Power spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Bone
6 Fiber
5Platinum0Gold
Ritualist Ritualist Cane Lightning damage: 11-22 9 Channeling Magic Halves casting time of Channeling Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Bone
6 Dust
5Platinum0Gold
Mesmer Inscribed Chakram Energy +12 9 Domination Magic Domination Magic +1 (20% chance while using skills)
Health +30
40 Iron
6 Steel
5Platinum0Gold
Mesmer Jeweled Chakram Energy +12 9 Illusion Magic Illusion Magic +1 (20% chance while using skills)
Health +30
40 Iron
6 Steel
5Platinum0Gold
Mesmer Jeweled Chalice Energy +12 9 Inspiration Magic Inspiration Magic +1 (20% chance while using skills)
Health +30
150 Dust
50 Granite
5Platinum0Gold
Necromancer Idol Energy +12 9 Blood Magic Blood Magic +1 (20% chance while using skills)
Health +30
150 Granite
50 Chitin
5Platinum0Gold
Necromancer Bone Idol Energy +12 9 Curses Curses +1 (20% chance while using skills)
Health +30
150 Bone
30 Scale
5Platinum0Gold
Necromancer Bleached Skull Energy +12 9 Death Magic Death Magic +1 (20% chance while using skills)
Health +30
150 Bone
30 Scale
5Platinum0Gold
Elementalist Storm Artifact Energy +12 9 Air Magic Air Magic +1 (20% chance while using skills)
Health +30
150 Dust
50 Granite
5Platinum0Gold
Elementalist Earth Scroll Energy +12 9 Earth Magic Earth Magic +1 (20% chance while using skills)
Health +30
10 Parchment
30 Wood
5Platinum0Gold
Elementalist Flame Artifact Energy +12 9 Fire Magic Fire Magic +1 (20% chance while using skills)
Health +30
150 Dust
50 Granite
5Platinum0Gold
Elementalist Frost Artifact Energy +12 9 Water Magic Water Magic +1 (20% chance while using skills)
Health +30
150 Dust
50 Granite
5Platinum0Gold
Monk Divine Symbol Energy +12 9 Divine Favor Divine Favor +1 (20% chance while using skills)
Health +30
100 Wood
30 Hide
5Platinum0Gold
Monk Healing Ankh Energy +12 9 Healing Prayers Healing Prayers +1 (20% chance while using skills)
Health +30
150 Granite
50 Chitin
5Platinum0Gold
Monk Protective Icon Energy +12 9 Protection Prayers Protection Prayers +1 (20% chance while using skills)
Health +30
150 Dust
50 Granite
5Platinum0Gold
Monk Hallowed Idol Energy +12 9 Smiting Prayers Smiting Prayers +1 (20% chance while using skills)
Health +30
150 Granite
50 Chitin
5Platinum0Gold
Ritualist Communing Focus Energy +12 9 Communing Communing +1 (20% chance while using skills)
Health +30
150 Hide
50 Dust
5Platinum0Gold
Ritualist Ceremonial Cauldron Energy +12 9 Spawning Power Spawning Power +1 (20% chance while using skills)
Health +30
150 Iron
6 Steel
5Platinum0Gold
Ritualist Restoration Focus Energy +12 9 Restoration Magic Restoration Magic +1 (20% chance while using skills)
Health +30
150 Dust
50 Granite
5Platinum0Gold
Ritualist Channeling Focus Energy +12 9 Channeling Magic Channeling Magic +1 (20% chance while using skills)
Health +30
150 Hide
50 Dust
5Platinum0Gold


Wajjun Bazaar weaponsmith: Nago[ | ]

Prof. Type
(Weapon / Focus / Shield)
Stats
(Damage / Energy / Armor)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Cleaver Slashing damage: 6-28 9 Axe Mastery Damage +15% (while enchanted) 50 Iron
10 Wood
5 Steel
5Platinum0Gold
Ranger Longbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while enchanted) 100 Wood
50 Feather
5Platinum0Gold
Ranger Shortbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while enchanted) 100 Wood
50 Fiber
5Platinum0Gold
Assassin Sai Piercing damage: 7-17 9 Dagger Mastery Damage +15% (while enchanted) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bludgeoner Blunt damage: 19-35 9 Hammer Mastery Damage +15% (while enchanted) 30 Iron
25 Wood
5 Steel
5Platinum0Gold
Warrior Katana Slashing damage: 15-22 9 Swordsmanship Damage +15% (while enchanted) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 9 Strength Received damage -2 (while enchanted)
Health +45 (while enchanted)
40 Iron
3 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 9 Tactics Received damage -2 (while enchanted)
Health +45 (while enchanted)
40 Iron
3 Steel
5Platinum0Gold
Mesmer Gazing Scepter Chaos damage: 11-22 9 Domination Magic Halves skill recharge of Domination Magic spells (Chance: 20%)
Energy +5 (while enchanted)
40 Iron
6 Fiber
5Platinum0Gold
Mesmer Hypnotic Scepter Chaos damage: 11-22 9 Illusion Magic Halves skill recharge of Illusion Magic spells (Chance: 20%)
Energy +5 (while enchanted)
40 Chitin
6 Iron
5Platinum0Gold
Necromancer Pronged Rod Dark damage: 11-22 9 Blood Magic Halves skill recharge of Blood Magic spells (Chance: 20%)
Energy +5 (while enchanted)
40 Iron
6 Wood
5Platinum0Gold
Necromancer Wailing Wand Cold damage: 11-22 9 Curses Halves skill recharge of Curses spells (Chance: 20%)
Energy +5 (while enchanted)
40 Wood
6 Fiber
5Platinum0Gold
Necromancer Bone Spiral Rod Cold damage: 11-22 9 Death Magic Halves skill recharge of Death Magic spells (Chance: 20%)
Energy +5 (while enchanted)
40 Bone
6 Fiber
5Platinum0Gold
Elementalist Air Wand Lightning damage: 11-22 9 Air Magic Halves skill recharge of Air Magic spells (Chance: 20%)
Energy +5 (while enchanted)
40 Dust
6 Iron
5Platinum0Gold
Elementalist Earth Wand Earth damage: 11-22 9 Earth Magic Halves skill recharge of Earth Magic spells (Chance: 20%)
Energy +5 (while enchanted)
40 Iron
6 Dust
5Platinum0Gold
Elementalist Fire Wand Fire damage: 11-22 9 Fire Magic Halves skill recharge of Fire Magic spells (Chance: 20%)
Energy +5 (while enchanted)
40 Iron
6 Scale
5Platinum0Gold
Elementalist Water Wand Cold damage: 11-22 9 Water Magic Halves skill recharge of Water Magic spells (Chance: 20%)
Energy +5 (while enchanted)
40 Iron
6 Dust
5Platinum0Gold
Monk Holy Rod Fire damage: 11-22 9 Divine Favor Halves skill recharge of Divine Favor spells (Chance: 20%)
Energy +5 (while enchanted)
40 Iron
6 Feather
5Platinum0Gold
Monk Healing Rod Fire damage: 11-22 9 Divine Favor Halves skill recharge of Healing Prayers spells (Chance: 20%)
Energy +5 (while enchanted)
40 Iron
6 Dust
5Platinum0Gold
Monk Protective Rod Fire damage: 11-22 9 Divine Favor Halves skill recharge of Protection Prayers spells (Chance: 20%)
Energy +5 (while enchanted)
40 Iron
6 Chitin
5Platinum0Gold
Monk Smiting Rod Holy damage: 11-22 9 Smiting Prayers Halves skill recharge of Smiting Prayers spells (Chance: 20%)
Energy +5 (while enchanted)
40 Iron
6 Dust
5Platinum0Gold
Ritualist Ritualist Wand Dark damage: 11-22 9 Communing Halves skill recharge of Communing spells (Chance: 20%)
Energy +5 (while enchanted)
40 Bone
6 Hide
5Platinum0Gold
Ritualist Ritualist Scepter Lightning damage: 11-22 9 Spawning Power Halves skill recharge of Spawning Power spells (Chance: 20%)
Energy +5 (while enchanted)
40 Bone
6 Fiber
5Platinum0Gold
Ritualist Ritualist Cane Lightning damage: 11-22 9 Channeling Magic Halves skill recharge of Channeling Magic spells (Chance: 20%)
Energy +5 (while enchanted)
40 Bone
6 Dust
5Platinum0Gold
Mesmer Inscribed Chakram Energy +12 9 Domination Magic Armor +5 (while enchanted)
Health +45 (while enchanted)
40 Iron
6 Steel
5Platinum0Gold
Mesmer Jeweled Chakram Energy +12 9 Illusion Magic Armor +5 (while enchanted)
Health +45 (while enchanted)
40 Iron
6 Steel
5Platinum0Gold
Mesmer Jeweled Chalice Energy +12 9 Inspiration Magic Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Dust
50 Granite
5Platinum0Gold
Necromancer Idol Energy +12 9 Blood Magic Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Granite
50 Chitin
5Platinum0Gold
Necromancer Bone Idol Energy +12 9 Curses Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Bone
50 Scale
5Platinum0Gold
Necromancer Bleached Skull Energy +12 9 Death Magic Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Bone
50 Scale
5Platinum0Gold
Elementalist Storm Artifact Energy +12 9 Air Magic Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Dust
50 Granite
5Platinum0Gold
Elementalist Earth Scroll Energy +12 9 Earth Magic Armor +5 (while enchanted)
Health +45 (while enchanted)
10 Parchment
30 Wood
5Platinum0Gold
Elementalist Flame Artifact Energy +12 9 Fire Magic Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Dust
50 Granite
5Platinum0Gold
Elementalist Frost Artifact Energy +12 9 Water Magic Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Dust
50 Granite
5Platinum0Gold
Monk Divine Symbol Energy +12 9 Divine Favor Armor +5 (while enchanted)
Health +45 (while enchanted)
100 Wood
30 Hide
5Platinum0Gold
Monk Healing Ankh Energy +12 9 Healing Prayers Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Granite
50 Chitin
5Platinum0Gold
Monk Protective Icon Energy +12 9 Protection Prayers Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Dust
50 Granite
5Platinum0Gold
Monk Hallowed Idol Energy +12 9 Smiting Prayers Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Granite
50 Chitin
5Platinum0Gold
Ritualist Communing Focus Energy +12 9 Communing Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Hide
50 Dust
5Platinum0Gold
Ritualist Ceremonial Cauldron Energy +12 9 Spawning Power Armor +5 (while enchanted)
Health +45 (while enchanted)
40 Iron
6 Steel
5Platinum0Gold
Ritualist Restoration Focus Energy +12 9 Restoration Magic Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Dust
50 Granite
5Platinum0Gold
Ritualist Channeling Focus Energy +12 9 Channeling Magic Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Hide
50 Dust
5Platinum0Gold


The Undercity weaponsmith: Ziyi[ | ]

Prof. Type
(Weapon / Focus / Shield)
Stats
(Damage / Energy / Armor)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Cleaver Slashing damage: 6-28 9 Axe Mastery Damage +20% (while hexed) 50 Iron
10 Wood
5 Steel
5Platinum0Gold
Ranger Longbow Piercing damage: 15-28 9 Marksmanship Damage +20% (while hexed) 100 Wood
50 Feather
5Platinum0Gold
Ranger Shortbow Piercing damage: 15-28 9 Marksmanship Damage +20% (while hexed) 100 Wood
50 Fiber
5Platinum0Gold
Assassin Sai Piercing damage: 7-17 9 Dagger Mastery Damage +20% (while hexed) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bludgeoner Blunt damage: 19-35 9 Hammer Mastery Damage +20% (while hexed) 30 Iron
25 Wood
5 Steel
5Platinum0Gold
Warrior Katana Slashing damage: 15-22 9 Swordsmanship Damage +20% (while hexed) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 9 Strength Received damage -3 (while hexed)
Health +60 (while hexed)
40 Iron
3 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 9 Tactics Received damage -3 (while hexed)
Health +60 (while hexed)
40 Iron
3 Steel
5Platinum0Gold


Xaquang Skyway weaponsmith: Pust Emberclaw[ | ]

None (Pust Emberclaw can only customize weapons, not craft new ones.)


Maatu Keep weaponsmith: Honglei Sun[ | ]

Prof. Type Base Stats Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Cleaver Slashing damage: 6-28 9 Axe Mastery Damage +15% (while Health is above 50%) 50 Iron
10 Wood
5 Steel
5Platinum0Gold
Ranger Longbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while Health is above 50%) 100 Wood
50 Feather
5Platinum0Gold
Ranger Shortbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while Health is above 50%) 100 Wood
50 Fiber
5Platinum0Gold
Assassin Sai Piercing damage: 7-17 9 Dagger Mastery Damage +15% (while Health is above 50%) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bludgeoner Blunt damage: 19-35 9 Hammer Mastery Damage +15% (while Health is above 50%) 30 Iron
25 Wood
5 Steel
5Platinum0Gold
Warrior Katana Slashing damage: 15-22 9 Swordsmanship Damage +15% (while Health is above 50%) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 9 Strength Received damage -5 (Chance 20%)
Health +30
40 Iron
3 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 9 Tactics Received damage -5 (Chance 20%)
Health +30
40 Iron
3 Steel
5Platinum0Gold
Mesmer Gazing Scepter Chaos damage: 11-22 9 Domination Magic Halves skill recharge of Domination Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Fiber
5Platinum0Gold
Mesmer Hypnotic Scepter Chaos damage: 11-22 9 Illusion Magic Halves skill recharge of Illusion Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Chitin
6 Iron
5Platinum0Gold
Necromancer Pronged Rod Dark damage: 11-22 9 Blood Magic Halves skill recharge of Blood Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Wood
5Platinum0Gold
Necromancer Wailing Wand Cold damage: 11-22 9 Curses Halves skill recharge of Curses spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Wood
6 Fiber
5Platinum0Gold
Necromancer Bone Spiral Rod Cold damage: 11-22 9 Death Magic Halves skill recharge of Death Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Bone
6 Fiber
5Platinum0Gold
Elementalist Air Wand Lightning damage: 11-22 9 Air Magic Halves skill recharge of Air Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Dust
6 Iron
5Platinum0Gold
Elementalist Earth Wand Earth damage: 11-22 9 Earth Magic Halves skill recharge of Earth Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Dust
5Platinum0Gold
Elementalist Fire Wand Fire damage: 11-22 9 Fire Magic Halves skill recharge of Fire Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Scale
5Platinum0Gold
Elementalist Water Wand Cold damage: 11-22 9 Water Magic Halves skill recharge of Water Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Dust
5Platinum0Gold
Monk Holy Rod Fire damage: 11-22 9 Divine Favor Halves skill recharge of Divine Favor spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Feather
5Platinum0Gold
Monk Healing Rod Fire damage: 11-22 9 Divine Favor Halves skill recharge of Healing Prayers spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Dust
5Platinum0Gold
Monk Protective Rod Fire damage: 11-22 9 Divine Favor Halves skill recharge of Protection Prayers spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Chitin
5Platinum0Gold
Monk Smiting Rod Holy damage: 11-22 9 Smiting Prayers Halves skill recharge of Smiting Prayers spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Dust
5Platinum0Gold
Ritualist Ritualist Wand Dark damage: 11-22 9 Communing Halves skill recharge of Communing spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Bone
6 Hide
5Platinum0Gold
Ritualist Ritualist Scepter Lightning damage: 11-22 9 Spawning Power Halves skill recharge of Spawning Power spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Bone
6 Fiber
5Platinum0Gold
Ritualist Ritualist Cane Lightning damage: 11-22 9 Channeling Magic Halves skill recharge of Channeling Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Bone
6 Dust
5Platinum0Gold
Mesmer Inscribed Chakram Energy +12 9 Domination Magic Energy +15
Energy regeneration -1
Health +30
40 Iron
6 Steel
5Platinum0Gold
Mesmer Jeweled Chakram Energy +12 9 Illusion Magic Energy +15
Energy regeneration -1
Health +30
40 Iron
6 Steel
5Platinum0Gold
Mesmer Jeweled Chalice Energy +12 9 Inspiration Magic Energy +15
Energy regeneration -1
Health +30
150 Dust
50 Granite
5Platinum0Gold
Necromancer Idol Energy +12 9 Blood Magic Energy +15
Energy regeneration -1
Health +30
150 Granite
50 Chitin
5Platinum0Gold
Necromancer Bone Idol Energy +12 9 Curses Energy +15
Energy regeneration -1
Health +30
150 Bone
30 Scale
5Platinum0Gold
Necromancer Bleached Skull Energy +12 9 Death Magic Energy +15
Energy regeneration -1
Health +30
150 Bone
30 Scale
5Platinum0Gold
Elementalist Storm Artifact Energy +12 9 Air Magic Energy +15
Energy regeneration -1
Health +30
150 Dust
50 Granite
5Platinum0Gold
Elementalist Earth Scroll Energy +12 9 Earth Magic Energy +15
Energy regeneration -1
Health +30
10 Parchment
30 Wood
5Platinum0Gold
Elementalist Flame Artifact Energy +12 9 Fire Magic Energy +15
Energy regeneration -1
Health +30
150 Dust
50 Granite
5Platinum0Gold
Elementalist Frost Artifact Energy +12 9 Water Magic Energy +15
Energy regeneration -1
Health +30
150 Dust
50 Granite
5Platinum0Gold
Monk Divine Symbol Energy +12 9 Divine Favor Energy +15
Energy regeneration -1
Health +30
100 Wood
30 Hide
5Platinum0Gold
Monk Healing Ankh Energy +12 9 Healing Prayers Energy +15
Energy regeneration -1
Health +30
150 Granite
50 Chitin
5Platinum0Gold
Monk Protective Icon Energy +12 9 Protection Prayers Energy +15
Energy regeneration -1
Health +30
150 Dust
50 Granite
5Platinum0Gold
Monk Hallowed Idol Energy +12 9 Smiting Prayers Energy +15
Energy regeneration -1
Health +30
150 Granite
50 Chitin
5Platinum0Gold
Ritualist Communing Focus Energy +12 9 Communing Energy +15
Energy regeneration -1
Health +30
150 Hide
50 Dust
5Platinum0Gold
Ritualist Ceremonial Cauldron Energy +12 9 Spawning Power Energy +15
Energy regeneration -1
Health +30
40 Iron
6 Steel
5Platinum0Gold
Ritualist Restoration Focus Energy +12 9 Restoration Magic Energy +15
Energy regeneration -1
Health +30
150 Dust
50 Granite
5Platinum0Gold
Ritualist Channeling Focus Energy +12 9 Channeling Magic Energy +15
Energy regeneration -1
Health +30
150 Hide
50 Dust
5Platinum0Gold


Pongmei Valley weaponsmith: Zingyao[ | ]

None (Zingyao can only customize weapons, not craft new ones.)


Zin Ku Corridor weaponsmith: Buhraa[ | ]

None (Buhraa can only customize weapons, not craft new ones.)


House zu Heltzer weaponsmith: Mathilde[ | ]

Name Dmg / Energy / AR Requirement Inscription Mod Materials Cost
Cleaver Slashing 6-28 9 Axe Dmg +15%, AR -10 (while attacking) 50 Iron, 10 Wood, 5 Steel 10 Platinum
Longbow Piercing 15-28 9 Mark Dmg +15%, AR -10 (while attacking) 100 Wood, 50 Feather 10 Platinum
Shortbow Piercing 15-28 9 Mark Dmg +15%, AR -10 (while attacking) 100 Wood, 50 Fiber 10 Platinum
Sai Piercing 7-17 9 Dag Dmg +15%, AR -10 (while attacking) 40 Iron, 6 Steel 10 Platinum
Bludgeoner Blunt 19-35 9 Ham Dmg +15%, AR -10 (while attacking) 30 Iron, 25 Wood, 5 Steel 10 Platinum
Katana Slashing 15-22 9 Sword Dmg +15%, AR -10 (while attacking) 40 Iron, 6 Steel 10 Platinum
Bronze Shield AR +16 9 Str Received Physical Dmg -5 (20%) HP +30 40 Iron, 3 Steel 5 Platinum
Bronze Shield AR +16 9 Tact Received Physical Dmg -5 (20%) HP +30 40 Iron, 3 Steel 5 Platinum
Clairvoyant Staff Chaos 11-22
Energy +10
9 Dom HCT Dom (20%) HSR (20%) 40 Wood, 6 Dust 5 Platinum
Hypnotic Staff Chaos 11-22
Energy +10
9 Ill HCT Ill (20%) HSR (20%) 40 Chitin, 6 Iron 5 Platinum
Evil Eye Staff Dark 11-22
Energy +10
9 Blood HCT Blood (20%) HSR (20%) 40 Wood, 1 Eye 5 Platinum
Wicked Staff Cold 11-22
Energy +10
9 Curse HCT Curse (20%) HSR (20%) 40 Wood, 6 Dust 5 Platinum
Bone Staff Cold 11-22
Energy +10
9 Death HCT Death (20%) HSR (20%) 40 Bone, 6 Dust 5 Platinum
Air Staff Lightning 11-22
Energy +10
9 Air HCT Air (20%) HSR (20%) 40 Dust, 6 Iron 5 Platinum
Earth Staff Earth 11-22
Energy +10
9 Earth HCT Earth (20%) HSR (20%) 40 Iron, 6 Dust 5 Platinum
Fire Staff Fire 11-22
Energy +10
9 Fire HCT Fire (20%) HSR (20%) 40 Iron, 6 Scale 5 Platinum
Water Staff Cold 11-22
Energy +10
9 Water HCT Water (20%) HSR (20%) 40 Iron, 6 Dust 5 Platinum
Holy Staff Fire 11-22
Energy +10
9 Div HCT Div (20%) HSR (20%) 40 Wood, 6 Dust 5 Platinum
Healing Staff Fire 11-22
Energy +10
9 Div HCT Heal (20%) HSR (20%) 40 Wood, 6 Dust 5 Platinum
Protective Staff Fire 11-22
Energy +10
9 Div HCT Prot (20%) HSR (20%) 40 Wood, 6 Chitin 5 Platinum
Smiting Staff Holy 11-22
Energy +10
9 Smite HCT Smite (20%) HSR (20%) 40 Iron, 6 Dust 5 Platinum
Communing Staff Dark 11-22
Energy +10
9 Com HCT Com (20%) HSR (20%) 40 Wood, 6 Bone 5 Platinum
Spawning Staff Lightning 11-22
Energy +10
9 Spawn HCT Spawn (20%) HSR (20%) 40 Bone, 6 Fiber 5 Platinum
Channeling Staff Lightning 11-22
Energy +10
9 Chan HCT Chan (20%) HSR (20%) 40 Wood, 6 Iron 5 Platinum


Cavalon weaponsmith: Theodosus[ | ]

Prof. Type
(Weapon / Focus)
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Cleaver Slashing damage: 6-28 (req. 9 Axe Mastery) Damage +15%
Armor -10 (while attacking)
50 Iron
10 Wood
5 Steel
10Platinum0Gold
Ranger Longbow Piercing damage: 15-28 (req. 9 Marksmanship) Damage +15%
Armor -10 (while attacking)
100 Wood
50 Feather
10Platinum0Gold
Ranger Shortbow Piercing damage: 15-28 (req. 9 Marksmanship) Damage +15%
Armor -10 (while attacking)
100 Wood
50 Plant Fibers
10Platinum0Gold
Assassin Sai Piercing damage: 7-17 (req. 9 Dagger Mastery) Damage +15%
Armor -10 (while attacking)
40 Iron
6 Steel
10Platinum0Gold
Warrior Bludgeoner Blunt damage: 19-35 (req. 9 Hammer Mastery) Damage +15%
Armor -10 (while attacking)
30 Iron
25 Wood
5 Steel
10Platinum0Gold
Warrior Katana Slashing damage: 15-22 (req. 9 Swordsmanship) Damage +15%
Armor -10 (while attacking)
40 Iron
6 Steel
10Platinum0Gold
Warrior Bronze Shield Armor: 16 (req. 9 Strength) Received Damage -5 (20% Chance)
Health +30
40 Iron
3 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 (req. 9 Tactics) Received Damage -5 (20% Chance)
Health +30
40 Iron
3 Steel
5Platinum0Gold
Mesmer Clairvoyant Staff Chaos damage: 11-22
Energy +10
(req. 9 Domination) Halves casting time of Domination Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood Planks
6 Piles of Glittering Dust
5Platinum0Gold
Mesmer Hypnotic Staff Chaos damage: 11-22
Energy +10
(req. 9 Illusion) Halves casting time of Illusion Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Chitin Fragments
6 Iron
5Platinum0Gold
Necromancer Evil Eye Staff Dark damage: 11-22
Energy +10
(req. 9 Blood Magic) Halves casting time of Blood Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood
1 Monstrous Eye
5Platinum0Gold
Necromancer Wicked Staff Cold damage: 11-22
Energy +10
(req. 9 Curses) Halves casting time of Curses Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood
6 Piles of Glittering Dust
5Platinum0Gold
Necromancer Bone Staff Cold damage: 11-22
Energy +10
(req. 9 Death Magic) Halves casting time of Death Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Bones
6 Piles of Glittering Dust
5Platinum0Gold
Elementalist Air Staff Lightning damage: 11-22
Energy +10
(req. 9 Air Magic) Halves casting time of Air Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Piles of Glittering Dust
6 Iron
5Platinum0Gold
Elementalist Earth Staff Earth damage: 11-22
Energy +10
(req. 9 Earth Magic) Halves casting time of Earth Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Iron
6 Piles of Glittering Dust
5Platinum0Gold
Elementalist Fire Staff Fire damage: 11-22
Energy +10
(req. 9 Fire Magic) Halves casting time of Fire Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Iron
6 Scales
5Platinum0Gold
Elementalist Water Staff Cold damage: 11-22
Energy +10
(req. 9 Water Magic) Halves casting time of Water Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Iron
6 Piles of Glittering Dust
5Platinum0Gold
Monk Holy Staff Fire damage: 11-22
Energy +10
(req. 9 Divine Favor) Halves casting time of Divine Favor Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood
6 Piles of Glittering Dust
5Platinum0Gold
Monk Healing Staff Fire damage: 11-22
Energy +10
(req. 9 Divine Favor) Halves casting time of Healing Prayers Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood
6 Piles of Glittering Dust
5Platinum0Gold
Monk Protective Staff Fire damage: 11-22
Energy +10
(req. 9 Divine Favor) Halves casting time of Protection Prayers Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood
6 Chitin Fragments
5Platinum0Gold
Monk Smiting Staff Holy damage: 11-22
Energy +10
(req. 9 Smiting Prayers) Halves casting time of Smiting Prayers Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Iron
6 Piles of Glittering Dust
5Platinum0Gold
Ritualist Communing Staff Dark damage: 11-22
Energy +10
(req. 9 Communing) Halves casting time of Communing Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood
6 Bones
5Platinum0Gold
Ritualist Channeling Staff Lightning damage: 11-22
Energy +10
(req. 9 Channeling Magic) Halves casting time of Channeling Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood Planks
6 Iron Ingots
5Platinum0Gold
Ritualist Restoration Staff Lightning damage: 11-22
Energy +10
(req. 9 Spawning Power) Halves casting time of Restoration Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Bones
6 Plant Fibers
5Platinum0Gold


The Eternal Grove weaponsmith: Cecyl Bromka[ | ]

None (Cecyl can only customize weapons, not craft new ones.)


Mount Qinkai weaponsmith: Astrok[ | ]

None (Astrok can only customize weapons, not craft new ones.)


Gyala Hatchery weaponsmith: Autumn[ | ]

None (Autumn can only customize weapons, not craft new ones.)


Vasburg Armory weaponsmith: Gertrud[ | ]

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Cleaver Slashing damage: 6-28 (req. 9 Axe Mastery) Damage +15%
Energy -5
50 Iron
10 Wood
5 Steel
10Platinum0Gold
Ranger Longbow Piercing damage: 15-28 (req. 9 Marksmanship) Damage +15%
Energy -5
100 Wood
50 Feather
10Platinum0Gold
Ranger Shortbow Piercing damage: 15-28 (req. 9 Marksmanship) Damage +15%
Energy -5
100 Wood
50 Plant Fiber
10Platinum0Gold
Assassin Sai Piercing damage: 7-17 (req. 9 Dagger Mastery) Damage +15%
Energy -5
40 Iron
6 Steel
10Platinum0Gold
Warrior Bludgeoner Blunt damage: 19-35 (req. 9 Hammer Mastery) Damage +15%
Energy -5
30 Iron
25 Wood
5 Steel
10Platinum0Gold
Warrior Katana Slashing damage: 15-22 (req. 9 Swordsmanship) Damage +15%
Energy -5
40 Iron
6 Steel
10Platinum0Gold
Warrior Bronze Shield Armor: 16 (req. 9 Strength) Received damage -5 (Chance: 20%)
Health +30
40 Iron
3 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 (req. 9 Tactics) Received damage -5 (Chance: 20%)
Health +30
40 Iron
3 Steel
5Platinum0Gold
Mesmer Gazing Scepter Chaos damage: 11-22 (req. 9 Domination Magic) Halves casting time of Domination Magic spells (Chance: 20%)
Halves skill recharge of Domination Magic spells (Chance: 20%)
40 Iron
6 Plant Fiber
5Platinum0Gold
Mesmer Hypnotic Scepter Chaos damage: 11-22 (req. 9 Illusion Magic) Halves casting time of Illusion Magic spells (Chance: 20%)
Halves skill recharge of Illusion Magic spells (Chance: 20%)
40 Chitin
6 Iron
5Platinum0Gold
Necromancer Pronged Rod Dark damage: 11-22 (req. 9 Blood Magic) Halves casting time of Blood Magic spells (Chance: 20%)
Halves skill recharge of Blood Magic spells (Chance: 20%)
40 Iron
6 Wood
5Platinum0Gold
Necromancer Wailing Wand Cold damage: 11-22 (req. 9 Curses) Halves casting time of Curses spells (Chance: 20%)
Halves skill recharge of Curses spells (Chance: 20%)
40 Wood
6 Plant Fiber
5Platinum0Gold
Necromancer Bone Spiral Rod Cold damage: 11-22 (req. 9 Death Magic) Halves casting time of Death Magic spells (Chance: 20%)
Halves skill recharge of Death Magic spells (Chance: 20%)
40 Bone
6 Plant Fiber
5Platinum0Gold
Elementalist Air Wand Lightning damage: 11-22 (req. 9 Air Magic) Halves casting time of Air Magic spells (Chance: 20%)
Halves skill recharge of Air Magic spells (Chance: 20%)
40 Glittering Dust
6 Iron
5Platinum0Gold
Elementalist Earth Wand Earth damage: 11-22 (req. 9 Earth Magic) Halves casting time of Earth Magic spells (Chance: 20%)
Halves skill recharge of Earth Magic spells (Chance: 20%)
40 Iron
6 Glittering Dust
5Platinum0Gold
Elementalist Fire Wand Fire damage: 11-22 (req. 9 Fire Magic) Halves casting time of Fire Magic spells (Chance: 20%)
Halves skill recharge of Fire Magic spells (Chance: 20%)
40 Iron
6 Scale
5Platinum0Gold
Elementalist Water Wand Cold damage: 11-22 (req. 9 Water Magic) Halves casting time of Water Magic spells (Chance: 20%)
Halves skill recharge of Water Magic spells (Chance: 20%)
40 Iron
6 Glittering Dust
5Platinum0Gold
Monk Holy Rod Fire damage: 11-22 (req. 9 Divine Favor) Halves casting time of Divine Favor spells (Chance: 20%)
Halves skill recharge of Divine Favor spells (Chance: 20%)
40 Iron
6 Feather
5Platinum0Gold
Monk Healing Rod Fire damage: 11-22 (req. 9 Divine Favor) Halves casting time of Healing Prayers spells (Chance: 20%)
Halves skill recharge of Healing Prayers spells (Chance: 20%)
40 Iron
6 Glittering Dust
5Platinum0Gold
Monk Protective Rod Fire damage: 11-22 (req. 9 Divine Favor) Halves casting time of Protection Prayers spells (Chance: 20%)
Halves skill recharge of Protection Prayers spells (Chance: 20%)
40 Iron
6 Chitin
5Platinum0Gold
Monk Smiting Rod Holy damage: 11-22 (req. 9 Smiting Prayers) Halves casting time of Smiting Prayers spells (Chance: 20%)
Halves skill recharge of Smiting Prayers spells (Chance: 20%)
40 Iron
6 Glittering Dust
5Platinum0Gold
Ritualist Ritualist Wand Dark damage: 11-22 (req. 9 Communing) Halves casting time of Communing spells (Chance: 20%)
Halves skill recharge of Communing spells (Chance: 20%)
40 Bone
6 Hide
5Platinum0Gold
Ritualist Ritualist Scepter Lightning damage: 11-22 (req. 9 Spawning Power) Halves casting time of Spawning Power spells (Chance: 20%)
Halves skill recharge of Spawning Power spells (Chance: 20%)
40 Bone
6 Plant Fiber
5Platinum0Gold
Ritualist Ritualist Cane Lightning damage: 11-22 (req. 9 Channeling Magic) Halves casting time of Channeling Magic spells (Chance: 20%)
Halves skill recharge of Channeling Magic spells (Chance: 20%)
40 Bone
6 Glittering Dust
5Platinum0Gold
Mesmer Inscribed Chakram Energy +12 (req. 9 Domination Magic) Halves casting time of Domination Magic spells (Chance: 20%)
Halves skill recharge of Domination Magic spells (Chance: 20%)
40 Iron
6 Steel
5Platinum0Gold
Mesmer Jeweled Chakram Energy +12 (req. 9 Illusion Magic) Halves casting time of Illusion Magic spells (Chance: 20%)
Halves skill recharge of Illusion Magic spells (Chance: 20%)
40 Iron
6 Steel
5Platinum0Gold
Mesmer Jeweled Chalice Energy +12 (req. 9 Inspiration Magic) Halves casting time of Inspiration Magic spells (Chance: 20%)
Halves skill recharge of Inspiration Magic spells (Chance: 20%)
150 Glittering Dust
50 Granite
5Platinum0Gold
Necromancer Idol Energy +12 (req. 9 Blood Magic) Halves casting time of Blood Magic spells (Chance: 20%)
Halves skill recharge of Blood Magic spells (Chance: 20%)
150 Granite
50 Chitin
5Platinum0Gold
Necromancer Bone Idol Energy +12 (req. 9 Curses) Halves casting time of Curses spells (Chance: 20%)
Halves skill recharge of Curses spells (Chance: 20%)
150 Bone
30 Scale
5Platinum0Gold
Necromancer Bleached Skull Energy +12 (req. 9 Death Magic) Halves casting time of Death Magic spells (Chance: 20%)
Halves skill recharge of Death Magic spells (Chance: 20%)
150 Bone
30 Scale
5Platinum0Gold
Elementalist Storm Artifact Energy +12 (req. 9 Air Magic) Halves casting time of Air Magic spells (Chance: 20%)
Halves skill recharge of Air Magic spells (Chance: 20%)
150 Glittering Dust
50 Granite
5Platinum0Gold
Elementalist Earth Scroll Energy +12 (req. 9 Earth Magic) Halves casting time of Earth Magic spells (Chance: 20%)
Halves skill recharge of Earth Magic spells (Chance: 20%)
10 Parchment
30 Wood
5Platinum0Gold
Elementalist Flame Artifact Energy +12 (req. 9 Fire Magic) Halves casting time of Fire Magic spells (Chance: 20%)
Halves skill recharge of Fire Magic spells (Chance: 20%)
150 Glittering Dust
50 Granite
5Platinum0Gold
Elementalist Frost Artifact Energy +12 (req. 9 Water Magic) Halves casting time of Water Magic spells (Chance: 20%)
Halves skill recharge of Water Magic spells (Chance: 20%)
150 Glittering Dust
50 Granite
5Platinum0Gold
Monk Divine Symbol Energy +12 (req. 9 Divine Favor) Halves casting time of Divine Favor spells (Chance: 20%)
Halves skill recharge of Divine Favor spells (Chance: 20%)
100 Wood
30 Hide
5Platinum0Gold
Monk Healing Ankh Energy +12 (req. 9 Healing Prayers) Halves casting time of Healing Prayers spells (Chance: 20%)
Halves skill recharge of Healing Prayers spells (Chance: 20%)
150 Granite
50 Chitin
5Platinum0Gold
Monk Protective Icon Energy +12 (req. 9 Protection Prayers) Halves casting time of Protection Prayers spells (Chance: 20%)
Halves skill recharge of Protection Prayers spells (Chance: 20%)
150 Glittering Dust
50 Granite
5Platinum0Gold
Monk Hallowed Idol Energy +12 (req. 9 Smiting Prayers) Halves casting time of Smiting Prayers spells (Chance: 20%)
Halves skill recharge of Smiting Prayers spells (Chance: 20%)
150 Granite
50 Chitin
5Platinum0Gold
Ritualist Communing Focus Energy +12 (req. 9 Communing) Halves casting time of Communing spells (Chance: 20%)
Halves skill recharge of Communing spells (Chance: 20%)
150 Hide
50 Glittering Dust
5Platinum0Gold
Ritualist Ceremonial Cauldron Energy +12 (req. 9 Spawning Power) Halves casting time of Spawning Power spells (Chance: 20%)
Halves skill recharge of Spawning Power spells (Chance: 20%)
40 Iron
6 Steel
5Platinum0Gold
Ritualist Restoration Focus Energy +12 (req. 9 Restoration Magic) Halves casting time of Restoration Magic spells (Chance: 20%)
Halves skill recharge of Restoration Magic spells (Chance: 20%)
150 Glittering Dust
50 Granite
5Platinum0Gold
Ritualist Channeling Focus Energy +12 (req. 9 Channeling Magic) Halves casting time of Channeling Magic spells (Chance: 20%)
Halves skill recharge of Channeling Magic spells (Chance: 20%)
150 Hide
50 Glittering Dust
5Platinum0Gold


Leviathan Pits weaponsmith: Telamon[ | ]

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Cleaver Slashing damage: 6-28 (req. 9 Axe Mastery) Damage +15%
Energy -5
50 Iron
10 Wood
5 Steel
10Platinum0Gold
Ranger Longbow Piercing damage: 15-28 (req. 9 Marksmanship) Damage +15%
Energy -5
100 Wood
50 Feather
10Platinum0Gold
Ranger Shortbow Piercing damage: 15-28 (req. 9 Marksmanship) Damage +15%
Energy -5
100 Wood
50 Plant Fiber
10Platinum0Gold
Assassin Sai Piercing damage: 7-17 (req. 9 Dagger Mastery) Damage +15%
Energy -5
40 Iron
6 Steel
10Platinum0Gold
Warrior Bludgeoner Blunt damage: 19-35 (req. 9 Hammer Mastery) Damage +15%
Energy -5
30 Iron
25 Wood
5 Steel
10Platinum0Gold
Warrior Katana Slashing damage: 15-22 (req. 9 Swordsmanship) Damage +15%
Energy -5
40 Iron
6 Steel
10Platinum0Gold
Warrior Bronze Shield Armor: 16 (req. 9 Strength) Received damage -5 (Chance: 20%)
Health +30
40 Iron
3 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 (req. 9 Tactics) Received damage -5 (Chance: 20%)
Health +30
40 Iron
3 Steel
5Platinum0Gold
Mesmer Gazing Scepter Chaos damage: 11-22 (req. 9 Domination Magic) Halves casting time of Domination Magic spells (Chance: 20%)
Halves skill recharge of Domination Magic spells (Chance: 20%)
40 Iron
6 Plant Fiber
5Platinum0Gold
Mesmer Hypnotic Scepter Chaos damage: 11-22 (req. 9 Illusion Magic) Halves casting time of Illusion Magic spells (Chance: 20%)
Halves skill recharge of Illusion Magic spells (Chance: 20%)
40 Chitin
6 Iron
5Platinum0Gold
Necromancer Pronged Rod Dark damage: 11-22 (req. 9 Blood Magic) Halves casting time of Blood Magic spells (Chance: 20%)
Halves skill recharge of Blood Magic spells (Chance: 20%)
40 Iron
6 Wood
5Platinum0Gold
Necromancer Wailing Wand Cold damage: 11-22 (req. 9 Curses) Halves casting time of Curses spells (Chance: 20%)
Halves skill recharge of Curses spells (Chance: 20%)
40 Wood
6 Plant Fiber
5Platinum0Gold
Necromancer Bone Spiral Rod Cold damage: 11-22 (req. 9 Death Magic) Halves casting time of Death Magic spells (Chance: 20%)
Halves skill recharge of Death Magic spells (Chance: 20%)
40 Bone
6 Plant Fiber
5Platinum0Gold
Elementalist Air Wand Lightning damage: 11-22 (req. 9 Air Magic) Halves casting time of Air Magic spells (Chance: 20%)
Halves skill recharge of Air Magic spells (Chance: 20%)
40 Glittering Dust
6 Iron
5Platinum0Gold
Elementalist Earth Wand Earth damage: 11-22 (req. 9 Earth Magic) Halves casting time of Earth Magic spells (Chance: 20%)
Halves skill recharge of Earth Magic spells (Chance: 20%)
40 Iron
6 Glittering Dust
5Platinum0Gold
Elementalist Fire Wand Fire damage: 11-22 (req. 9 Fire Magic) Halves casting time of Fire Magic spells (Chance: 20%)
Halves skill recharge of Fire Magic spells (Chance: 20%)
40 Iron
6 Scale
5Platinum0Gold
Elementalist Water Wand Cold damage: 11-22 (req. 9 Water Magic) Halves casting time of Water Magic spells (Chance: 20%)
Halves skill recharge of Water Magic spells (Chance: 20%)
40 Iron
6 Glittering Dust
5Platinum0Gold
Monk Holy Rod Fire damage: 11-22 (req. 9 Divine Favor) Halves casting time of Divine Favor spells (Chance: 20%)
Halves skill recharge of Divine Favor spells (Chance: 20%)
40 Iron
6 Feather
5Platinum0Gold
Monk Healing Rod Fire damage: 11-22 (req. 9 Divine Favor) Halves casting time of Healing Prayers spells (Chance: 20%)
Halves skill recharge of Healing Prayers spells (Chance: 20%)
40 Iron
6 Glittering Dust
5Platinum0Gold
Monk Protective Rod Fire damage: 11-22 (req. 9 Divine Favor) Halves casting time of Protection Prayers spells (Chance: 20%)
Halves skill recharge of Protection Prayers spells (Chance: 20%)
40 Iron
6 Chitin
5Platinum0Gold
Monk Smiting Rod Holy damage: 11-22 (req. 9 Smiting Prayers) Halves casting time of Smiting Prayers spells (Chance: 20%)
Halves skill recharge of Smiting Prayers spells (Chance: 20%)
40 Iron
6 Glittering Dust
5Platinum0Gold
Ritualist Ritualist Wand Dark damage: 11-22 (req. 9 Communing) Halves casting time of Communing spells (Chance: 20%)
Halves skill recharge of Communing spells (Chance: 20%)
40 Bone
6 Hide
5Platinum0Gold
Ritualist Ritualist Scepter Lightning damage: 11-22 (req. 9 Spawning Power) Halves casting time of Spawning Power spells (Chance: 20%)
Halves skill recharge of Spawning Power spells (Chance: 20%)
40 Bone
6 Plant Fiber
5Platinum0Gold
Ritualist Ritualist Cane Lightning damage: 11-22 (req. 9 Channeling Magic) Halves casting time of Channeling Magic spells (Chance: 20%)
Halves skill recharge of Channeling Magic spells (Chance: 20%)
40 Bone
6 Glittering Dust
5Platinum0Gold
Mesmer Inscribed Chakram Energy +12 (req. 9 Domination Magic) Halves casting time of Domination Magic spells (Chance: 20%)
Halves skill recharge of Domination Magic spells (Chance: 20%)
40 Iron
6 Steel
5Platinum0Gold
Mesmer Jeweled Chakram Energy +12 (req. 9 Illusion Magic) Halves casting time of Illusion Magic spells (Chance: 20%)
Halves skill recharge of Illusion Magic spells (Chance: 20%)
40 Iron
6 Steel
5Platinum0Gold
Mesmer Jeweled Chalice Energy +12 (req. 9 Inspiration Magic) Halves casting time of Inspiration Magic spells (Chance: 20%)
Halves skill recharge of Inspiration Magic spells (Chance: 20%)
150 Glittering Dust
50 Granite
5Platinum0Gold
Necromancer Idol Energy +12 (req. 9 Blood Magic) Halves casting time of Blood Magic spells (Chance: 20%)
Halves skill recharge of Blood Magic spells (Chance: 20%)
150 Granite
50 Chitin
5Platinum0Gold
Necromancer Bone Idol Energy +12 (req. 9 Curses) Halves casting time of Curses spells (Chance: 20%)
Halves skill recharge of Curses spells (Chance: 20%)
150 Bone
30 Scale
5Platinum0Gold
Necromancer Bleached Skull Energy +12 (req. 9 Death Magic) Halves casting time of Death Magic spells (Chance: 20%)
Halves skill recharge of Death Magic spells (Chance: 20%)
150 Bone
30 Scale
5Platinum0Gold
Elementalist Storm Artifact Energy +12 (req. 9 Air Magic) Halves casting time of Air Magic spells (Chance: 20%)
Halves skill recharge of Air Magic spells (Chance: 20%)
150 Glittering Dust
50 Granite
5Platinum0Gold
Elementalist Earth Scroll Energy +12 (req. 9 Earth Magic) Halves casting time of Earth Magic spells (Chance: 20%)
Halves skill recharge of Earth Magic spells (Chance: 20%)
10 Parchment
30 Wood
5Platinum0Gold
Elementalist Flame Artifact Energy +12 (req. 9 Fire Magic) Halves casting time of Fire Magic spells (Chance: 20%)
Halves skill recharge of Fire Magic spells (Chance: 20%)
150 Glittering Dust
50 Granite
5Platinum0Gold
Elementalist Frost Artifact Energy +12 (req. 9 Water Magic) Halves casting time of Water Magic spells (Chance: 20%)
Halves skill recharge of Water Magic spells (Chance: 20%)
150 Glittering Dust
50 Granite
5Platinum0Gold
Monk Divine Symbol Energy +12 (req. 9 Divine Favor) Halves casting time of Divine Favor spells (Chance: 20%)
Halves skill recharge of Divine Favor spells (Chance: 20%)
100 Wood
30 Hide
5Platinum0Gold
Monk Healing Ankh Energy +12 (req. 9 Healing Prayers) Halves casting time of Healing Prayers spells (Chance: 20%)
Halves skill recharge of Healing Prayers spells (Chance: 20%)
150 Granite
50 Chitin
5Platinum0Gold
Monk Protective Icon Energy +12 (req. 9 Protection Prayers) Halves casting time of Protection Prayers spells (Chance: 20%)
Halves skill recharge of Protection Prayers spells (Chance: 20%)
150 Glittering Dust
50 Granite
5Platinum0Gold
Monk Hallowed Idol Energy +12 (req. 9 Smiting Prayers) Halves casting time of Smiting Prayers spells (Chance: 20%)
Halves skill recharge of Smiting Prayers spells (Chance: 20%)
150 Granite
50 Chitin
5Platinum0Gold
Ritualist Communing Focus Energy +12 (req. 9 Communing) Halves casting time of Communing spells (Chance: 20%)
Halves skill recharge of Communing spells (Chance: 20%)
150 Hide
50 Glittering Dust
5Platinum0Gold
Ritualist Ceremonial Cauldron Energy +12 (req. 9 Spawning Power) Halves casting time of Spawning Power spells (Chance: 20%)
Halves skill recharge of Spawning Power spells (Chance: 20%)
40 Iron
6 Steel
5Platinum0Gold
Ritualist Restoration Focus Energy +12 (req. 9 Restoration Magic) Halves casting time of Restoration Magic spells (Chance: 20%)
Halves skill recharge of Restoration Magic spells (Chance: 20%)
150 Glittering Dust
50 Granite
5Platinum0Gold
Ritualist Channeling Focus Energy +12 (req. 9 Channeling Magic) Halves casting time of Channeling Magic spells (Chance: 20%)
Halves skill recharge of Channeling Magic spells (Chance: 20%)
150 Hide
50 Glittering Dust
5Platinum0Gold


Divine Path weaponsmith: Shichiroji[ | ]

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Cleaver Slashing damage: 6-28 (req. 9 Axe Mastery) Energy +5 50 Iron
10 Wood
5 Steel
10Platinum0Gold
Ranger Longbow Piercing damage: 15-28 (req. 9 Marksmanship) Energy +5 100 Wood
50 Feather
10Platinum0Gold
Ranger Shortbow Piercing damage: 15-28 (req. 9 Marksmanship) Energy +5 100 Wood
50 Fiber
10Platinum0Gold
Assassin Sai Piercing damage: 7-17 (req. 9 Dagger Mastery) Energy +5 40 Iron
6 Steel
10Platinum0Gold
Warrior Bludgeoner Blunt damage: 19-35 (req. 9 Hammer Mastery) Energy +5 30 Iron
25 Wood
5 Steel
10Platinum0Gold
Warrior Katana Slashing damage: 15-22 (req. 9 Swordsmanship) Energy +5 40 Iron
6 Steel
10Platinum0Gold
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